v0.5.4
December 4th, 2011
Bugs
- Fix friend list not updating properly when you add / remove friends.
- Fix issue where purchased radiance would not add to your account.
- Better handling of removing players to eliminate stale games lingering around.
v0.5.3
February 5th, 2011
Bugs
- Fix permanent buffs not being permanent
- Fix a variety of more client side soft crashes
v0.5.2
December 30th, 2010
Bugs
- Fix Boulder and Divine Word not casting properly
- Fix a few grammatical errors in dialogs
Gameplay
- Earthquake takes less Mana, lower casting time
- Ward gives slightly less regen
v0.5.1
December 13th, 2010
Bugs
- Fix regeneration not working on respawn in pvp
- Fix friends list focus not working if you had chat window open
- Fix Chat log looking empty from collapsed view if you quit/relogged
Gameplay
- Can now type while chat log and score windows open
- Keyboard hotkeys for chat log and menu (f4, f10)
- Eye now takes less mana
- Wall now has more HP
- Tower Control score limit increased to 50
- Tower Control now has defense towers at starting points
- Glyph now correctly vanishes if triggered
v0.5.0
December 9th, 2010
Bugs
- Fix still being debuffed on respawn occasionally
- Fix some occasional hitches on Mac systems or systems where the clock goes backwards
- Fixed issues where Summon would not behave correctly
Gameplay
- Added friends list
- Added 2v2 and 1v1 ladder
- Grid selection is now on by default, option removed
- Added inventory comparison
- Added weather, snow and rain
- Expansion - Added 17 new regions across three new locations
- Expansion - Added many new monsters and bosses
- Expansion - Added new NPCs, storyline
- Expansion - Added romancing NPCs
Balance
- Colossal Strike mana cost reduced, damage increased by 25%
- Critical Strike mana cost reduced, duration decreased by 25%
- Inhuman Rage duration increased by 150%, mana cost reduced
- Harmless duration increased by 100 across all levels
- Earthquake cooldown reduced by 33%
- Wild swipe damage amounts increased by 30% across all levels
- Eye mana cost decreases with levels instead of increase, hit points now increase with levels
- Golem cooldown now decreases with levels
- FeatherWeight now gives more movespeed at lower levels, also now gives spell shield, can be cast on other units, and cooldown increased
- Incinerate casting time reduced by 50%, damage increased slightly at higher levels
- Planar Shift now only increases Protection, but by a higher amount
- Silence duration increased by 100, cooldown reduced, casting time reduced
- Sleep duration increased significantly, mana cost reduced, cooldown reduced, casting time reduced
- Peace cooldown reduced at lower levels, mana cost increases with levels, duration increased, repel amount rescaled to be stronger at lower levels and weaker at higher levels.
- Pixie dust duration increased by 1 turn across all levels
- Slow duration increased, casting time reduced, amounts increased significantly
- Protection spell increased by 5% across all levels
- Repel rescaled to be stronger at lower levels and weaker at higher levels
- Toughness duration increased, cooldown increased, and amount increased by 5% across all levels
- Whirlwind speed amounts increased
v0.3.4
June 5th, 2010
Bugs
- Fix enemies not respecting their hp or mp leech values.
Gameplay
- Cinematics now smoothly center rather than abruptly warping.
v0.3.3a
April 27th, 2010
Bugs
- Fix characters not dying properly when AI units cast vengeance on you
- Fix Winding Canyons showing up before being finished
- Fix PVP World vanishing
Gameplay
- Store now contains 250 items instead of 50. Items are now divided by level.
- Golem level 1 HP from 500->550, level 2 from 700->800.
v0.3.2
April 19th, 2010
Bugs
- Fix buffs ending twice as fast when walking
- Fix vengeance not travelling full distance, leaving monsters dead with health remaining
v0.3.1
April 1st, 2010
Bugs
- Fix various client side soft crashes
- Fix enemies appearing as though they are affected by a map effect on its last turn
- Fix being unable to cast cone spells when the cone clips the edge of the map
- Fix being able to repeatedly advance dialog by completing quests without visiting NPC in between.
- Fix being able to type an immortal name that is too long for the field
v0.3.0
March 27th, 2010
Bugs
- Fix another crash that could occur when joining a game in progress
- Fix scrollpanes being active when modal dialogs are visible
- Fix summoning spells being able to spawn units on occupied tiles
- Fix bug in pathfinding causing you to be unable to move through friendly units at times
- Optimize database routines to improve login/logout speed by about 500%
Gameplay
- Added another resource element: Radiance, which can be used to buy various upgrades for your character
- All trial entities can now be purchased using radiance
- Pure source reduction at level 25 increased from 5% to 25%
- Per character level cap increased from 12 to 50
- Trial level cap removed
- Fix character highlights being misaligned when casting ground targetted spells
- PVP realm is now open at level 15, down from 20
v0.2.7
February 28th, 2010
Bugs
- Vast improvements to memory consumption result in much smaller overhead for clients (down to about 10mb) and for server (about 20x games per server now possible)
- Fix no error message being displayed if you try to join a game before any quests are unlocked
- Fix rare crash that could occur when joining a game in progress
Gameplay
- New unit selection mode lets you click the whole unit. Hold shift to click behind units (works as before). Can revert to old format in the options menu.
- Better dialog box when you unlock your first immortal to notify user
v0.2.6
February 26th, 2010
Bugs
- More fixes for stale server-side games
- Improve messaging when lag causes new immortals to be added slowly, appears as though the immortal wasn't added
- Fix buying stale store items giving no error message
- Fix more client soft-crashes
- Better handling of disconnections to minimize server splits
- Fix debuffs occasionally staying on your character after you respawn
- Added bug reporting utility
v0.2.5a
February 11th, 2010
Bugs
- Fix stale games lingering around server-side
- Fix certain mythical items not saving correctly to your profile
- Fix various client soft-crashes
v0.2.5
February 7th, 2010
Bugs
- Fix clients thinking they are hosts in PvP matches
- Fix being able to hear opponents moving in fog in PvP
- Fix Kwanjun survival bonus being too low
- Fix occasionally being unable to create PvP games
- Fix spell-based projectiles spawning from origin when caster is in fog
- Fix soft crash due to north-facing unidirectional objects
- Fix line of sight warning check not displaying if you had to move to cast a spell
Gameplay
- Tower Control score limit increased from 30->50
- You can now see the current game name by accessing the ingame menu
- All crystals minimum bonus increased by a significant amount
v0.2.4b
February 6th, 2010
Bugs
- Fix last star selected not staying when you exit/return to map screen
v0.2.4a
February 2nd, 2010
Bugs
- Fix crash created last version when you try to pathfind too far
- Fix stale clients lingering in game if you close the game in a tab rather than the whole browser.
v0.2.4
January 31st, 2010
Bugs
- Fix crash created last version if you log out and log back in during the same session.
- Fix buffs being invisible if you joined in progress
Gameplay
- Units will now always pathfind through teammates
- Joining games simplified to one button. Leaving game name blank will auto-generate one
- Items now greyed out in inventory when you can't use them on selected character
- Now an equal chance to get any item type on drop. Weapons are now 6x less likely to drop, non-weapons 6x more likely
- Flashing pegs in map view for unvisited areas
- Lower level items now 2.5x cheaper, higher level items priced the same
- New, gold highlights on button prompts that require action
- Added chance to spawn a magic chest in a level that drops 4x loot
- Trial dialog now has shortcut buttons to upgrade and a link to questionnaire
- Trial version extended from Quest 3 to Quest 5
- Trial players may now use the Druid
v0.2.3
January 28th, 2010
Bugs
- Fix getting stuck in cinematic if someone joins midway through
- Fix invisibility not drawing with 50% opacity
- Improve deletion of stale users to prevent miscellaneous unusual behavior
- Various soft client-side crashes
Gameplay
- Allow trial users to chat
- Illusion duration increased from 3->6
v0.2.2b
January 24th, 2010
Bugs
- Fix error if you attempt to enchant an empty item.
- Fix spelling mistake in trial text.
v0.2.2a
January 17th, 2010
Bugs
- Fix being able to delete characters when you have none in your list.
v0.2.2
January 3rd, 2010
Bugs
- Fix /away not automatically ending turn if need be
- Fix few more client-side soft crashes
- Improvements to pathing algorithm - friendly AI units should get stuck less often
Gameplay
- Soul Steal Mana cost 100->50. Duration 1500->2000, Cooldown 2000->3000, Cast time 200->150
- Stone Prison damage/heal 125->175
- Entangle now deals damage, Cooldown 2000->3800, Radius 3->2, Cast time 300->200, duration 100->200
- Dismember cast time 200->150
v0.2.1a
January 2nd, 2010
Bugs
- Fix client-side soft crash when many of your units die in one turn
- Fix rare issue where you would be unable to cast spells or move for seemingly no reason
- Fix rejoining public chat-2 instead of public chat-1 when you leave/join a game
- Fix issue where final manticore cinematic is misaligned
- Fix some buffs/debuffs staying around longer than they should
Gameplay
- Purge Evil casting time from 400->300
v0.2.0
December 30th, 2009
Bugs
- Fix rare client-side crash when you switch tilesets in same session
- Fix Stone Giant turning into Demon Lizard in Hunting Plains cinematic
- Fix teammate's dead immortal portraits sitting in corner
Gameplay
- Add more tutorial dialogs for start of game
- After 2 minutes of inactivity, your character will go AFK in game, meaning other players do not need to wait for you to act.
- Typing /away now marks you as AFK in game.
- New PVP Game mode - Tower Control. This is now the default, Spire Defense is offline.
- Incinerate range from 4->6
v0.1.9
December 21st, 2009
Bugs
- Optimize drawing algorithm
- Optimize sound playing
- Fix issue where you are stuck in cinematic mode after cinematic completes.
- Fix issue where idling in a level while game not focused causes a decrease in performance
- Fix healing effect around spawn area in PVP affecting opposing team
- Fix spawnpoint healing effect turning off/on with each movement in PVP
Gameplay
- New option - Auto End Turn if you cannot attack. On by default.
v0.1.8
December 16th, 2009
Bugs
- Fix /whereis functionality giving no information if player is in menu system
- Fix colon in small font being off by 1 pixel
- Fix being unable to skip cinematics
- Fix various issues when joining during a cinematic
- Fix various issues when a player leaves during end turn
Gameplay
- Shroud cooldown 3000->2400, mana cost 400->100, casting time 200->160, now deals damage bonus if attacking when shrouded.
- Featherweight speed from [6-30] -> [10-50]
- New cinematic at Nethir's Camp and adjustment to cinematic at Vuldreth's Camp
v0.1.7b
December 14th, 2009
Bugs
- Fix freezing problem on clients when their system time goes backwards
- Fix more mouse stealing problems if you have another window on top of the game and the game is not focused
Gameplay
- Newest chat text now appears at the bottom instead of the top of a window when in game
v0.1.7a
December 12th, 2009
Bugs
- Fix being unable to add party members
- Fix being unable to add new characters
- Fix mouse getting moved if lock mouse is enabled and you are alt-tabbed when entering a game
Gameplay
- Even more objects beneath units draw at 50% opacity
v0.1.7
December 12th, 2009
Bugs
- Fix /whereis functionality not working when a player has logged out
- Fix deadlock issues on server causing various errors when multiple people in game
- Fix joining in-progress during a cinematic leaving you stuck permanently
- Fix pressing enter on a dialog box propagating to window underneath
- Fix various concurrency problems on client side leading to soft crashes
- Fix enemy hit points not dropping when someone leaves game
- Fix stale players lingering in chat channel if someone disconnects
Gameplay
- Objects beneath characters now draw at 50% opacity, making them less obstructed by environment
- Add new option - Stop on enemy reveal. Allows you to configure 4 different ways on how to react when a new enemy unit comes into view
- More text room for game names, details now show up on hover
- Allow top action bar to be used during a cinematic
- Allow chat during a cinematic
- Add progress bar when you have joined during a cinematic, so you know how long you need to wait
v0.1.6
December 9th, 2009
Bugs
- Fix updating password in account not updating forum password
- Fix newlines appearing as ?? on Macintosh
- Fix in-line text colours broken on Macintosh
- Fix getting disconnected due to inactivity
Gameplay
- Harmless duration increased 500->600, casting time reduced 150->125
- Wisps duration increased 900->1500
- Featherweight duration increased 1300->2000, mana cost reduced 400->300, cooldown increased 1500->2200
- Minimap unvisited fog darker
v0.1.5a
December 8th, 2009
- Allow logging in while the same account is active, will disconnect the other user
- Fixed being able to highlight players in Players menu
- Numerous outdated text changes
v0.1.5
December 8th, 2009
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