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v0.5.4
December 4th, 2011

Bugs
  • Fix friend list not updating properly when you add / remove friends.
  • Fix issue where purchased radiance would not add to your account.
  • Better handling of removing players to eliminate stale games lingering around.
v0.5.3
February 5th, 2011

Bugs
  • Fix permanent buffs not being permanent
  • Fix a variety of more client side soft crashes
v0.5.2
December 30th, 2010

Bugs
  • Fix Boulder and Divine Word not casting properly
  • Fix a few grammatical errors in dialogs
Gameplay
  • Earthquake takes less Mana, lower casting time
  • Ward gives slightly less regen
v0.5.1
December 13th, 2010

Bugs
  • Fix regeneration not working on respawn in pvp
  • Fix friends list focus not working if you had chat window open
  • Fix Chat log looking empty from collapsed view if you quit/relogged
Gameplay
  • Can now type while chat log and score windows open
  • Keyboard hotkeys for chat log and menu (f4, f10)
  • Eye now takes less mana
  • Wall now has more HP
  • Tower Control score limit increased to 50
  • Tower Control now has defense towers at starting points
  • Glyph now correctly vanishes if triggered
v0.5.0
December 9th, 2010

Bugs
  • Fix still being debuffed on respawn occasionally
  • Fix some occasional hitches on Mac systems or systems where the clock goes backwards
  • Fixed issues where Summon would not behave correctly
Gameplay
  • Added friends list
  • Added 2v2 and 1v1 ladder
  • Grid selection is now on by default, option removed
  • Added inventory comparison
  • Added weather, snow and rain
  • Expansion - Added 17 new regions across three new locations
  • Expansion - Added many new monsters and bosses
  • Expansion - Added new NPCs, storyline
  • Expansion - Added romancing NPCs
Balance
  • Colossal Strike mana cost reduced, damage increased by 25%
  • Critical Strike mana cost reduced, duration decreased by 25%
  • Inhuman Rage duration increased by 150%, mana cost reduced
  • Harmless duration increased by 100 across all levels
  • Earthquake cooldown reduced by 33%
  • Wild swipe damage amounts increased by 30% across all levels
  • Eye mana cost decreases with levels instead of increase, hit points now increase with levels
  • Golem cooldown now decreases with levels
  • FeatherWeight now gives more movespeed at lower levels, also now gives spell shield, can be cast on other units, and cooldown increased
  • Incinerate casting time reduced by 50%, damage increased slightly at higher levels
  • Planar Shift now only increases Protection, but by a higher amount
  • Silence duration increased by 100, cooldown reduced, casting time reduced
  • Sleep duration increased significantly, mana cost reduced, cooldown reduced, casting time reduced
  • Peace cooldown reduced at lower levels, mana cost increases with levels, duration increased, repel amount rescaled to be stronger at lower levels and weaker at higher levels.
  • Pixie dust duration increased by 1 turn across all levels
  • Slow duration increased, casting time reduced, amounts increased significantly
  • Protection spell increased by 5% across all levels
  • Repel rescaled to be stronger at lower levels and weaker at higher levels
  • Toughness duration increased, cooldown increased, and amount increased by 5% across all levels
  • Whirlwind speed amounts increased
v0.3.4
June 5th, 2010

Bugs
  • Fix enemies not respecting their hp or mp leech values.
Gameplay
  • Cinematics now smoothly center rather than abruptly warping.
v0.3.3a
April 27th, 2010

Bugs
  • Fix characters not dying properly when AI units cast vengeance on you
  • Fix Winding Canyons showing up before being finished
  • Fix PVP World vanishing
Gameplay
  • Store now contains 250 items instead of 50. Items are now divided by level.
  • Golem level 1 HP from 500->550, level 2 from 700->800.
v0.3.2
April 19th, 2010

Bugs
  • Fix buffs ending twice as fast when walking
  • Fix vengeance not travelling full distance, leaving monsters dead with health remaining
v0.3.1
April 1st, 2010

Bugs
  • Fix various client side soft crashes
  • Fix enemies appearing as though they are affected by a map effect on its last turn
  • Fix being unable to cast cone spells when the cone clips the edge of the map
  • Fix being able to repeatedly advance dialog by completing quests without visiting NPC in between.
  • Fix being able to type an immortal name that is too long for the field
v0.3.0
March 27th, 2010

Bugs
  • Fix another crash that could occur when joining a game in progress
  • Fix scrollpanes being active when modal dialogs are visible
  • Fix summoning spells being able to spawn units on occupied tiles
  • Fix bug in pathfinding causing you to be unable to move through friendly units at times
  • Optimize database routines to improve login/logout speed by about 500%
Gameplay
  • Added another resource element: Radiance, which can be used to buy various upgrades for your character
  • All trial entities can now be purchased using radiance
  • Pure source reduction at level 25 increased from 5% to 25%
  • Per character level cap increased from 12 to 50
  • Trial level cap removed
  • Fix character highlights being misaligned when casting ground targetted spells
  • PVP realm is now open at level 15, down from 20
v0.2.7
February 28th, 2010

Bugs
  • Vast improvements to memory consumption result in much smaller overhead for clients (down to about 10mb) and for server (about 20x games per server now possible)
  • Fix no error message being displayed if you try to join a game before any quests are unlocked
  • Fix rare crash that could occur when joining a game in progress
Gameplay
  • New unit selection mode lets you click the whole unit. Hold shift to click behind units (works as before). Can revert to old format in the options menu.
  • Better dialog box when you unlock your first immortal to notify user
v0.2.6
February 26th, 2010

Bugs
  • More fixes for stale server-side games
  • Improve messaging when lag causes new immortals to be added slowly, appears as though the immortal wasn't added
  • Fix buying stale store items giving no error message
  • Fix more client soft-crashes
  • Better handling of disconnections to minimize server splits
  • Fix debuffs occasionally staying on your character after you respawn
  • Added bug reporting utility
v0.2.5a
February 11th, 2010

Bugs
  • Fix stale games lingering around server-side
  • Fix certain mythical items not saving correctly to your profile
  • Fix various client soft-crashes
v0.2.5
February 7th, 2010

Bugs
  • Fix clients thinking they are hosts in PvP matches
  • Fix being able to hear opponents moving in fog in PvP
  • Fix Kwanjun survival bonus being too low
  • Fix occasionally being unable to create PvP games
  • Fix spell-based projectiles spawning from origin when caster is in fog
  • Fix soft crash due to north-facing unidirectional objects
  • Fix line of sight warning check not displaying if you had to move to cast a spell
Gameplay
  • Tower Control score limit increased from 30->50
  • You can now see the current game name by accessing the ingame menu
  • All crystals minimum bonus increased by a significant amount
v0.2.4b
February 6th, 2010

Bugs
  • Fix last star selected not staying when you exit/return to map screen
v0.2.4a
February 2nd, 2010

Bugs
  • Fix crash created last version when you try to pathfind too far
  • Fix stale clients lingering in game if you close the game in a tab rather than the whole browser.
v0.2.4
January 31st, 2010

Bugs
  • Fix crash created last version if you log out and log back in during the same session.
  • Fix buffs being invisible if you joined in progress
Gameplay
  • Units will now always pathfind through teammates
  • Joining games simplified to one button. Leaving game name blank will auto-generate one
  • Items now greyed out in inventory when you can't use them on selected character
  • Now an equal chance to get any item type on drop. Weapons are now 6x less likely to drop, non-weapons 6x more likely
  • Flashing pegs in map view for unvisited areas
  • Lower level items now 2.5x cheaper, higher level items priced the same
  • New, gold highlights on button prompts that require action
  • Added chance to spawn a magic chest in a level that drops 4x loot
  • Trial dialog now has shortcut buttons to upgrade and a link to questionnaire
  • Trial version extended from Quest 3 to Quest 5
  • Trial players may now use the Druid
v0.2.3
January 28th, 2010

Bugs
  • Fix getting stuck in cinematic if someone joins midway through
  • Fix invisibility not drawing with 50% opacity
  • Improve deletion of stale users to prevent miscellaneous unusual behavior
  • Various soft client-side crashes
Gameplay
  • Allow trial users to chat
  • Illusion duration increased from 3->6
v0.2.2b
January 24th, 2010

Bugs
  • Fix error if you attempt to enchant an empty item.
  • Fix spelling mistake in trial text.
v0.2.2a
January 17th, 2010

Bugs
  • Fix being able to delete characters when you have none in your list.
v0.2.2
January 3rd, 2010

Bugs
  • Fix /away not automatically ending turn if need be
  • Fix few more client-side soft crashes
  • Improvements to pathing algorithm - friendly AI units should get stuck less often
Gameplay
  • Soul Steal Mana cost 100->50. Duration 1500->2000, Cooldown 2000->3000, Cast time 200->150
  • Stone Prison damage/heal 125->175
  • Entangle now deals damage, Cooldown 2000->3800, Radius 3->2, Cast time 300->200, duration 100->200
  • Dismember cast time 200->150
v0.2.1a
January 2nd, 2010

Bugs
  • Fix client-side soft crash when many of your units die in one turn
  • Fix rare issue where you would be unable to cast spells or move for seemingly no reason
  • Fix rejoining public chat-2 instead of public chat-1 when you leave/join a game
  • Fix issue where final manticore cinematic is misaligned
  • Fix some buffs/debuffs staying around longer than they should
Gameplay
  • Purge Evil casting time from 400->300
v0.2.0
December 30th, 2009

Bugs
  • Fix rare client-side crash when you switch tilesets in same session
  • Fix Stone Giant turning into Demon Lizard in Hunting Plains cinematic
  • Fix teammate's dead immortal portraits sitting in corner
Gameplay
  • Add more tutorial dialogs for start of game
  • After 2 minutes of inactivity, your character will go AFK in game, meaning other players do not need to wait for you to act.
  • Typing /away now marks you as AFK in game.
  • New PVP Game mode - Tower Control. This is now the default, Spire Defense is offline.
  • Incinerate range from 4->6

v0.1.9
December 21st, 2009

Bugs
  • Optimize drawing algorithm
  • Optimize sound playing
  • Fix issue where you are stuck in cinematic mode after cinematic completes.
  • Fix issue where idling in a level while game not focused causes a decrease in performance
  • Fix healing effect around spawn area in PVP affecting opposing team
  • Fix spawnpoint healing effect turning off/on with each movement in PVP
Gameplay
  • New option - Auto End Turn if you cannot attack. On by default.

v0.1.8
December 16th, 2009

Bugs
  • Fix /whereis functionality giving no information if player is in menu system
  • Fix colon in small font being off by 1 pixel
  • Fix being unable to skip cinematics
  • Fix various issues when joining during a cinematic
  • Fix various issues when a player leaves during end turn
Gameplay
  • Shroud cooldown 3000->2400, mana cost 400->100, casting time 200->160, now deals damage bonus if attacking when shrouded.
  • Featherweight speed from [6-30] -> [10-50]
  • New cinematic at Nethir's Camp and adjustment to cinematic at Vuldreth's Camp

v0.1.7b
December 14th, 2009

Bugs
  • Fix freezing problem on clients when their system time goes backwards
  • Fix more mouse stealing problems if you have another window on top of the game and the game is not focused
Gameplay
  • Newest chat text now appears at the bottom instead of the top of a window when in game

v0.1.7a
December 12th, 2009

Bugs
  • Fix being unable to add party members
  • Fix being unable to add new characters
  • Fix mouse getting moved if lock mouse is enabled and you are alt-tabbed when entering a game
Gameplay
  • Even more objects beneath units draw at 50% opacity

v0.1.7
December 12th, 2009

Bugs
  • Fix /whereis functionality not working when a player has logged out
  • Fix deadlock issues on server causing various errors when multiple people in game
  • Fix joining in-progress during a cinematic leaving you stuck permanently
  • Fix pressing enter on a dialog box propagating to window underneath
  • Fix various concurrency problems on client side leading to soft crashes
  • Fix enemy hit points not dropping when someone leaves game
  • Fix stale players lingering in chat channel if someone disconnects
Gameplay
  • Objects beneath characters now draw at 50% opacity, making them less obstructed by environment
  • Add new option - Stop on enemy reveal. Allows you to configure 4 different ways on how to react when a new enemy unit comes into view
  • More text room for game names, details now show up on hover
  • Allow top action bar to be used during a cinematic
  • Allow chat during a cinematic
  • Add progress bar when you have joined during a cinematic, so you know how long you need to wait

v0.1.6
December 9th, 2009

Bugs
  • Fix updating password in account not updating forum password
  • Fix newlines appearing as ?? on Macintosh
  • Fix in-line text colours broken on Macintosh
  • Fix getting disconnected due to inactivity
Gameplay
  • Harmless duration increased 500->600, casting time reduced 150->125
  • Wisps duration increased 900->1500
  • Featherweight duration increased 1300->2000, mana cost reduced 400->300, cooldown increased 1500->2200
  • Minimap unvisited fog darker

v0.1.5a
December 8th, 2009

  • Allow logging in while the same account is active, will disconnect the other user
  • Fixed being able to highlight players in Players menu
  • Numerous outdated text changes

v0.1.5
December 8th, 2009

  • Beta candidate released




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